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Midway in our life's journey, I went astray from the straight road
//
and woke to find myself alone
//
in a dark wood.

Beacon OST on SoundCloud 

Work in progress soundtrack for Beacon, Sci-Fi Action Roguelike by Monothetic.

Koudlam - Negative Creep

neuromaencer:

medusa by bernini (via alexej)

neuromaencer:

medusa by bernini (via alexej)

Concept design for Beacon’s first enemy - Prism Droid Type 1.

Follow our development progress at our devblog or on twitter.

Level Generation

monothetic:

Hey guys,

We’re here today to talk about our process for creating level tiles for Beacon! Level tiles are medium to large areas that are randomly strung together to create a level. About 3-4 tiles will be used for each random level, with excess exits consisting of a start tile, an end tile, a treasure tile, cap tiles, and possibly random rare tiles such as gauntlets.

Here’s a how a basic tile starts off.

image

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WIP from Beacon, a game I am working on. Testing some art assets.

monothetic:

A couple of WIP screenshots and concept art for Beacon, showing our protagonist and a couple of the environments we’re currently working on.

Introducing Beacon 

monothetic:

image

Hi guys, it’s been a while since we’ve had anything to say here, but I’m very happy to be able to talk to you about our new project. We’re calling it Beacon at the moment. It’s a Science Fiction Action Roguelike, where you have to mutate your way to victory through repeated cloning.

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